Roadmap to release


We gathered a lot of feedback from our initial launch, most notably regarding personal progression, and have planned to make numerous improvements to the server before release. But fish, aren’t a launch and a release pretty much the exact same thing? Ye kinda… Think of it as Launch 2.0 Super-Kralek-Duper-For-Real-This-Time if you will.

Roadmap to release:
:white_check_mark: 2nd of May - refactor first half of general project structure
:white_check_mark: 10th of May - stabilize chat module
:white_check_mark: 12th of May - stabilize configuration module
:red_circle: 18th of May - stabilize gathering module
:white_check_mark: 22nd of May - refactor second half of project structure
:red_circle: 24th of May - stabilize objective module
29th of May - stabilize housing module
3rd of June - stabilize combat module
9th of June - implement new rewards sytem
15th of June - implement first new progression systems
20th of June - clean up and buffer
22nd of June - release :tada:

I will comment on this thread and update the list as points are knocked off.


Oh boy. The first post of shame. Or is it. I am happy with the progress of the chat module, but it is slightly behind.

Regardless, Chau and i will be making a start with the configuration module tomorrow and wrap up the chat module when time allows.

Update: The chat module is now done.


Configuration stabilization done.
Chat is catching up nicely in the mean time.

Update: The combat module is a big chunk of work and will most likely spill over, so in stead we’ll be putting that one on hold and focus on knocking off some smaller points first.


One of the subprojects of the plugin has started to go down a path that I believe to be unhealthy for the server in the long run and as such I’ll be taking some time to rectify that. At this point in time the combat module has been completely cancelled from the current planning. The final points on the todo list have had time allocated very generously and I’m sure we’ll be able to find the time to eventually do the combat module without comprimising the final target.


The gathering refactoring is pretty much complete. Over the weekend Chau and I will be settling on a final architectural direction for the plugin and steam ahead with the housing and objective modules.


I have rearranged the planning following this weekends discussions. Project is headed in a good direction, combat module is slotted back in, and the final deadline is still where it was before.


We’re a liiitle bit behind wrapping up the second half of the general project structure, but everything’s fine, everything’s just fine.