[Guide] Passive abilities


#1

Each race-class combination comes with its own passive ability. An ability that will trigger or update automatically after certain events have occurred.

Human warriors are able to draw a few extra breaths and make a couple of extra swings before falling in combat. Upon receiving a fatal blow you become invulnerable and can continue to fight for 2 more seconds after which you will die.

Human rangers fight alongside their wolf pet. Ranger pets focus whoever the ranger is currently attacking, anyone that is attacking the ranger, or lastly anything that is attacking the pet itself. If your pet dies it will respawn next to you after 30 seconds.

Human mages have been able to create a protective bond with the arcane. Whenever you are brought below 50% health you gain a shield of 5 hearts, which lasts for 5 seconds (this effect is on a 30 second cooldown).

Orc warriors are the embodiment of bloodlust. While your health is below 50% your damage is increased by 15%.

Orc rangers fight alongside their boar pet. Ranger pets focus whoever the ranger is currently attacking, anyone that is attacking the ranger, or lastly anything that is attacking the pet itself. If your pet dies it will respawn next to you after 30 seconds.

Orc mages call upon the spirits as the situation grows dire. When your health falls Below 75% a totem will spawn nearby and continues to shoot small fireballs at nearby enemies. The totem lasts for 10 second and is on a 40 second cooldown.

If you have any more questions about a passive ability please post them as a reply to this thread and we’ll be more than happy to answer them and update the guide as appropriate.


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